Getting involved in the IGDA is what inspired me to become the global advocate for the video game industry that I am today and solidified my almost complete inability to say no to a good cause.
There’s been a change of resource requirements on my end and some wonderful advocacy, diversity, and professional […]
In my last post regarding advocacy in the game industry I spent a significant time discussing Quality of Life (QoL) – something that has been the bane of this industry for decades.
A major focus of my thoughts on the various QoL problems we face – e.g. crunch (compensated or otherwise) – was the importance for large […]
As I mentioned in my last post video games hold a unique position compared to other art forms as they are interactive and often come with additional scrutiny. And, as one of the newer art forms they became the “next target” when the other art forms were around too long for most folks to […]
Video games have been a huge go to when it comes to needing something to blame – even if there’s no facts to support it. At one point, it was books then movies/TV then comics then rock and roll… it was only a matter of time until video games got their turn.
In addition, we […]
This past March my 3-year term on the global IGDA Board of Directors came to an end. I knew it was coming. I did my best to prepare for it. However, it was still a big part of my life for three years.
I took my seat on the board with a strong […]
The IGDA Perspectives has published its farewell issue and having been involved off and on with the newsletter for years it was sad for me to see it go. However, with its run coming to a close it also inspired me to write the below letter which, since it was not able to fit […]
(This was originally posted on sherirubin.com.)
There’s a lot of good that happens in this world, but also a lot of bad. For every #SFBatKid there’s a shooting in a hospital. For every heartwarming story of how the internet helped someone reunite a stuffed animal with its owner […]
Now this is what I’m talking about people:
Don’t forget the 3R’s of Volunteer Management: Recruitment, Retention, and Recognition – it’s the key to keep your volunteer force engaged and […]
Time for an update here to go over all the IGDA goodness I’ve been working on over the last few months.
Scholars Program: I’m very happy to be a part of the Scholars committee as it’s something that goes right to the core of some things that I’m passionate: helping students get better […]
I am pleased to report that this morning I approved the final data proofs for the membership cards and we’re > < close to getting cards printed and ready to get shipped out to everyone.
The current plan is to prepare and send out a card to everyone who has at least 3 […]
- Sheri Rubin joined the IGDA in 1999 which inspired her to become the advocate and community builder for the global video game industry that she is today.