(Cross-posted from sherirubin.com. This site only covered IGDA related posts from my Road Trip, if you want to see all the road trip posts please go to sherirubin.com.)

This is a series of posts from my road trip in 2011 where I traveled around the US and Canada giving talks, attending conferences, visiting IGDA chapters, networking, hanging out with friends, and dog sitting an adorable pug named Thomas!

Today started off splendidly as I met the aforementioned Eric and the awesome Corvus Elrod1 for lunch. They wanted to show me all the food carts/trucks that Portland has to offer, or at least one set of them – the town is pretty big. (Josh Tsui, aka @robojoshy2 would be so jealous!) Once we had each found our food truck of choice we took a short walk back to Stumptown where Eric worked. We go to eat in the ‘haunted’ conference room and then take turns playing some ping pong before we all convinced ourselves to go back to work. It was great getting to meet Eric in person for the first time and see Corvus again and get a taste of Portland. Then came the evening…..

It’s PAGDIG time!

What’s that you say? PAGDIG? PAGDIG is the other name/acronym for the local IGDA chapter here in Portland. (There are a lot of cities who had “chapters” before there were “IGDA Chapters”, e.g. Denver and the CGDA, Boston and the Boston Post Mortem, etc.)

I was also invited to join the PAGDIG crew for their September meeting by Corvus who helps the crew organize things there. It was really great that their monthly meeting happened to fall during the time period I was in Portland. Unlike some chapters where every month it’s usually a formal talk or presentation followed by maybe some networking time, Portland generally chooses to have an all social-based gathering. We met at one of the Lucky Labrador Beer Hall3 locations for some food, drinks, and chat. I had the pizza – yum!

Now don’t misunderstand me, just because it was more social doesn’t mean game development wasn’t discussed. There was a lot of talk about engines, the latest games, and (because it was Portland) indie games and indie game development processes. There aren’t very many large or publisher owned development studios out here so indies reign supreme at PAGDIG.

I was also pleased that when I brought up the idea of the post-GGJ events to some of the annual jammers and jam organizers that they seemed to be really enthused by the idea. It meant I was on the right track!

I then headed out for the night with plans to try and meet more of them later while I was in town. I’ll definitely visit them again if I’m ever back in the area. Goodnight Portland.

Stay awesome!
Sheri

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