Getting involved in the IGDA is what inspired me to become the global advocate for the video game industry that I am today and solidified my almost complete inability to say no to a good cause.
There’s been a change of resource requirements on my end and some wonderful advocacy, diversity, and professional […]
In my last post regarding advocacy in the game industry I spent a significant time discussing Quality of Life (QoL) – something that has been the bane of this industry for decades.
A major focus of my thoughts on the various QoL problems we face – e.g. crunch (compensated or otherwise) – was the importance for large […]
As I mentioned in my last post video games hold a unique position compared to other art forms as they are interactive and often come with additional scrutiny. And, as one of the newer art forms they became the “next target” when the other art forms were around too long for most folks to […]
- Sheri Rubin joined the IGDA in 1999 which inspired her to become the advocate and community builder for the global video game industry that she is today.